New survey reveals state of skills shortage and recommends organisational tactics to help counter cyberthreats

NEWS HIGHLIGHTS:

  • Forty-six percent of cybersecurity responders believe they will struggle with or it will be impossible to keep up with increase and complexity of threats they will face in the next 12 months
  • IT staff needing to increase their staff by 24 percent to adequately manage their organisation’s cyberthreats
  • A majority of respondents (81 percent) believe cybersecurity would be more successful if greater were implemented
  • Seventy-eight percent say the current generation entering the workforce, those that grew up playing video games, are stronger candidates for cybersecurity roles

McAfee, the device-to-cloud cybersecurity company, today released Winning the Game, a new report investigating facing IT security organisations in terms of threats, technology investment and skills required to win the fight against cyberthreats. The survey revealed that concerted efforts to increase job satisfaction, automation in the Security Operations Centre (SOC) and gamification in the workplace are key to beating cybercriminals at their own game. 

The landscape for cyberthreats is growing, both in complexity and volume. According to the report, 46 percent of respondents believe that in the next year they will either struggle to deal with the increase of cyberthreats or that it will be impossible to defend against them. Further complicating the dynamics of the competition between security responder and cybercriminal is the cybersecurity skills crisis. Survey respondents believe they need to increase their IT staff by nearly a quarter (24 percent) in order to manage the threats their organisations are currently facing, while 84 percent admit it is difficult to attract talent and 31 percent say they do not actively do anything to attract new talent.

“With cybersecurity breaches being the norm for organisations, we have to create a workplace that empowers cybersecurity responders to do their best work,” said Grant Bourzikas, chief information security officer at McAfee. “Consider that nearly a quarter of  respondents say that to do their job well, they need to increase their teams by a quarter, keeping our workforce engaged, educated and satisfied at work is critical to ensuring organisations do not increase complexity in the already high-stakes game against cybercrime.”

Automation

The growing threat landscape and recruitment and retention challenges facing the cybersecurity workforce demand automation as a key ingredient in the game against cyberattackers. By pairing human intelligence with automated tasks and putting human-machine teaming in practice, automated programs handle basic security protocols while practitioners have their time freed up to proactively address unknown threats.

  • Eighty-one percent believe their organisation’s cybersecurity would be safer if it implemented greater automation
  • A quarter say that automation frees up time to focus on innovation and value-added work
  • Nearly a third (32 percent) of those not investing in automation say it is due to lack of in-house skills

Gamification

Gamification, the concept of applying elements of game-playing to non-game activities, is growing in importance as a tool to help drive a higher performing cybersecurity organisation. Within organisations that hold gamification exercises, hackathons, capture-the-flag, red team-blue team or bug bounty programs are the most common, and almost all (96 percent) of those that use gamification in the workplace report seeing benefits. In fact, respondents who report they are extremely satisfied with their jobs are most likely to work for an organisation that runs games or competitions multiple times per year.

  • More than half (57 percent) report that using games increases awareness and IT staff knowledge of how breaches can occur
  • Forty-three percent say gamification enforces a teamwork culture needed for quick and effective cybersecurity
  • Three-quarters (77 percent) of senior managers agree that their organisation would be safer if they leveraged more gamification

The Next Generation of Cyberthreat Hunters

To address the shortage skilled cybersecurity workers, the report findings suggest that gamers, those engaged and immersed in online competitions, may be the logical next step to plugging the gap. Nearly all (92 percent) of respondents believe that gaming affords players experience and skills critical to cybersecurity threat hunting: logic, perseverance, an understanding of how to approach adversaries and a fresh outlook compared to traditional cybersecurity hires.

  • Three-quarters of senior managers say they would consider hiring a gamer even if that person had no specific cybersecurity training or experience
  • More than three quarters (78 percent) of respondents say the current generation entering the workforce, who have been raised playing video games, are stronger candidates for cybersecurity roles than traditional hires
  • Seventy-two percent of respondents say hiring experienced video gamers into the IT department seems like a good way to plug the cybersecurity skills gap

About McAfee Labs

McAfee Labs  - mcafee labs 1 - McAfee Report Finds Automation And Use Of Gamification Are Key To Winning The Game Against CybercriminalsMcAfee Labs is the threat research division of Intel Security and one of the world’s leading sources for threat research, threat intelligence, and cybersecurity thought leadership. The McAfee Labs team of more than 400 researchers collects threat data from millions of sensors across key threat vectors—file, web, message, and network. It then performs cross-vector threat correlation analysis and delivers real-time threat intelligence to tightly integrated McAfee endpoint, content, and network security products through its cloud-based McAfee Global Threat Intelligence service. McAfee Labs also develops core threat detection technologies—such as application profiling, and graylist management—that are incorporated into the broadest security product portfolio in the industry.



Source link
Based Blockchain Network

LEAVE A REPLY

Please enter your comment!
Please enter your name here